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GODZILLA SCULPT

27/11/2025 No. 2
My favorite sculpt to date. For my second midterm in Organic Modeling II, I was assigned to sculpt a creature, and as a lifelong Godzilla fan, I had to give it a try. I had never sculpted or modeled any kaiju or large reptile before, so for a first attempt, I’m really proud of the result.
The entire process took about 28 hours of sculpting, painting, rendering, and going back and forth with feedback from my professor—who, I should add, gave me amazing tips on anatomy and the workflow of the project.
I used a mix of references from roosters, coelacanths, monitor lizards, crocodiles, komodo dragonsm, iguanas, and turtles.

The general design is based on the back of a crocodile, the chest of a turtle, the skin and muscle structure of monitor lizards and iguanas, and the claws of various reptiles. I was also heavily inspired by the designs of MinusGoji, LegendaryGoji, and MireGoji.

RENDER IN ARNOLD

RENDER IN ARNOLD

ZBRUSH RENDER WITH POLYPAINT

ZBRUSH RENDER WITH POLYPAINT

ReferenceBoard

ReferenceBoard

Base model without pose

Base model without pose

Mesh timeline

Mesh timeline

Extra renders

Extra renders